[Suggestion] Restrict Rugby Passes to Improve Gameplay
A time limit is a good idea, really the only good one I've read here. But to be honest, I have only seen those rapid-fire scoring sessions maybe twice in a month. They are relatively rare. But the fact that they occurred at all is what seems to be the issue. What about setting up a server with the old rugby rules intact? Where players go to play will decide what the players really want.
DON'T FIX SOMETHING THAT ISN'T BROKE........ If you never learned that .... I guess you play Video Games for a living.
Others and I have clearly stated that rugby is very broken.
We gave detailed explainations.
Unlike the fans of the mode who did not manage it yet to bring some decent arguments. Cry cry rugby is cool do not remove it cry cry. You do not win a discussion like that.
@Sweeper lose or win a virtual discussion. this is a quasi-process for virtuals. The result will be understood later. I hope that someone is monitoring the attendance of the resource. the rejection of the rugby mode will not improve the quality of the game instantly. Perhaps, over time, game patriots will improve their skills.
fantastic guys are involved in duels. but this is a public server for players of different levels. each had its own purpose and enjoyed some kind of action. you can not or do not want to listen and take into account the opinion of everyone. but to argue that the rugby mode is evil is a dogma. everything is not white or black in life. I believe that there are creative guys here. perhaps there is another option C, which is better than option A and B
I see one potentially rational moment now. a low popularity of the server will reduce the appearance of freaks of any type. Although there is no equivalent alternative for the implementation of their attacks
Not sure if such thing is possible to code, but most fantasy-based suggestion I can think of is perhaps make the flag passing not completely instantaneous and instead can be returned on the fly?
As in, instead of the receiving person instantly getting the flag on passing, there would be a time-in-between that could allow a defender to jump in and "catch" the flag.
@Timakrov-Gunn I propose to limit the game to 1 flag. this is the only incentive to teach players to defend their base
@Sweeper You have stated your opinion that you think Rugby is broken.... That does not mean it is so....... You have stated reasons... some of which I applaud.... the end result is that the Server is as empty as I have ever seen it, and the few that have frequented it have mostly said they do not like the recent changes...... These people do not have to justify WHY they do not like it... they simply state that FACT and don't play any more..... Not sure if that's what you all had in mind?????
All that I see are people who want effortless wins, because they call that fun.
But as John G. Bennet said:
"It is impossible to reach the aim without suffering."
It is alright, if somebody does not want to invest time into a game. However, then there are only 3 options left.
- Accept that you will lose many games and be happy with that.
- Uninstall the game.
Rugby falls into the second category. A free server sided cheat for noobs. Unlike racing, which is really a new gamemode, rugby is just ictf + a flag cheat. That is comparable to ictf + a free triggerbot for everyone, although that would be less gamebreaking than rugby. You know, it is actually funny, that I who gets the most accusations, am the only one who wishes for fair games without adds these days.
And if the server is empty, that just shows how stupid some of these guys are. The benefit of Rigatoni was never the gamemode or the ping. It is simply the fact, that it is hosted by trustworthy and resonable people, while many other servers in this game are hosted by notorious cheaters and cyber criminals. Let them play there, let them experience the consequences. I just hope that the sheep will smile until the end, no matter what kind of shit will happen.
And if the server is empty, that just shows how stupid some of these guys are.
This has to be the epitome of how short sighted you 3 or 4 wankers are..... You have killed a Server with your shit ....... The server is empty because no one wants to play your stupid assed passing fuckwit Game..... Unbelievable stoooooop[id... sorry Sweeps... but this is an EPIC FAIL
Juliia's Post shows exactly what you have achieved........ EPIC FAIL.......
At least I know now, who stands on which side.
You can go to hell shag. Together with Julia and all these other guys.
I can see how the original suggestion would be awkward. I haven't tested.
If it's not working, try miu's.
Good thing with killing the server btw, shit server.
меньше эмоций. litmus paper ... people open their content when difficulties arise
@benzomatic In my personal opinion: Many players just don’t work as a team. Team chats are always full of other players asking for support in flag defense, assaulting the enemy base or begging their teammates to spread around the map so the flag can be passed around. The smarter opponent simply takes advantage of the disorganized opponent and scores. Without forward passes, certain maps would be very hard for a team of average players to play. Forward passes are sometimes the only way to avoid map campers/snipers, especially when they are hard to locate and frag. I am unsure whether this is a good idea or not.
As I understood, obst decided to try something else despite all our suggestions. Though I am not sure if there was something else, maybe there was.
@Shag, please, chill. It's a testing period, give it some time. Whatever changes obst made, he just wanted to see if it worked. It wasnt the final decision.
@Fritz_Fokker I agree that without passing it would be harder to do a normal flagrun and score. But let's not forget, actually no passing at all has been the standard for like always, and Rugby has just simplified the game immensely. It's not surprising that experimenting to change that might upset lots of people who didn't ever play ictf like it was meant to be played.
However this isn't the end-all be-all. Many nice suggestions have arisen in this thread, and I'm eager to try those out as well, soon.
Right now the rules have been adapted to suggestions again and go as followed:
- a set max-passing distance depending on map size, but possible into all directions
- the flagholder now sees everyone he can pass to with an overhead indicator
Maybe this already works better than before, maybe it doesn't. If all goes wrong everything can still be changed back as well. While I see that everyone is very passionate about their preferences, I don't think personal attacks will help either of our cases, so let's be patient and keep trying out new stuff instead
Best server for 3 years, killed in 3 days ...
are you happy?